Lift06 - Conference notes
MatteoPenzo/blog has now become Yellow Line, pls update your bookmarks
Just back in office from a crazy 3 days in Geneva and a plenty with todos weekend.
I was greatly hosted by UXnet local representative Florian Egger (I arrived there as colleague, I left as friend. Thanks so much Florian!) and spent the two partying nights speaking with bright minded people like Noel "Noneck", Florian himself,
Jan-Christoph Zoels, Alexandra Deschamps-Sonsino and the rest of the Interaction Design Institute group.
I managed to convert my conference notes into HTML (if you use the great Mind Manager pls download the Map located here). As a disclaimer I'd say that they are extremely for my own personal use, and don't know whether you can find them useful; you might want to integrate them with some of the excellent blog-reports findable on Technorati.
Bruno Giussani
- Band is
increasing
- Connectivity
is no longer localized. It's personal and environmental
- Individuals as
actors or co-creators
- Multiple
personas
- we started
have multiple personas on the web which might be different from how we really
are
- Some are
directly controlled by us (eg. blogs, linkedin, etc.) some other no (like
google)
- Digital world
increasingly shadowing the real world
- Socialight
- Synthetic
worlds and avatars (second life)
- LOST TV show
- It's
designed as a videogame
- There's
clues that're hidden in the film like in a videogame
- Digital decade
- Almost B
people on the web and B on cellphones
- Blog /
Journalism
- L'hebdo
(Losanne weekly paper) started reporting on a blog the paris banlieu riots
- Now
they're journalistically training banlieu people to blog for themselves
David Galipeau
- The message is
NOT the media
- Internet =
transfer of power
- Few tactics are
effective without the use of traditional media
- Internet is
used as a support channel, a channel to get INTO the media
- God online
- fund raigind
and community building
- god.com
- Two audiences
- mainstream
- soft
approach, professional
- fundamentalist
- very hard:
text & images based
- Mobilization
- pp, mobile
and pseudonymsLocalit�
- Reputation
systems make new level of cooperation possible
- artmark
website
- they give
free identities to everyone
- Killer app of
tomorrow are social practices
- Information as
a unit of currency
Matt Jones
- Nseries
- "social multimedia computers"
- Nect Networked
experiences team
- Ubiqutous
comuting is already here
- Human
universals - Donald E. Brown
- Play
- Play x
feedback = legibility
- play trends
research
- Solified
socialization
- every
conversation and interactoin is becoming like a game
- Digitalization
of conversations and socializations
- Let's get
physical
- webcam base
games
- Gyms are
becoming games
- Hacker play
- Truly playful
spaces
- 0 Just in time
situations
- Search and
deploy
- People
writing on the cities and people finding the writings (yello w aroow project)
- Three strong
filters
- Books: The
ambiguity of play, the play ethic, riules of play
- play =
improvisation + exploring
- The iceberg of
play
- Top: casual,
solo play
- bottom:
Connected, constructive play
- Play !=
entertainment
Cory Doctorow
- Your business
model is NOT internet ready :-D
Bruce Sterling
- Shaping things
blog
- Web 0 is a
social movement
Women in technology
- Involve you
children (male and female) in technology, in fixing the computer, in web sites
making
- (then gone changing my euros, notes end here)
Identity revolution
- Indentity 1.0
- Rely on a
trusted party and asymmetric
- NOT web
enabled
- service driven
model
- Contect
specific and not scalable
- We are missing
the identity layer
- Indentity 2.0
- User centric
model
- Digital
Identity
- A set of
claims someone makes about me
- Based on a
chip
- Biggest
issue: nobody has a smartcard reader
- Infocard
- By
Microsoft
- VERY
difficult to use
- laws of
identity
- User control
and consent
- Limited
discolsure for limited use
- The law of
the fewest party
- Plularism of
operators
- Human
integration
- COnsistent
experience across contects
- Identity
management is about addressing personal, business and national issues
Nanotechnology
- What is coming
within the to years in nano market
- Change in
physical properties = disruptive technologies with new intellectual property
- Interdisciplinary
field
- New potential
to data storage (000 Gb/inch)
- Targeted
nano-therapeuthics to defeat cancer
The specialization
of communication channels
- People aber
very good at choosing the right media for each situation
- Most fix
phone calls are done in public
- Mobile phone
is the personal channel.
- Email is the
administrative channel
- IM and VOIP
- Step in /
step out conversation
- Open
channel in the background
- Blogging is
the networking channel; it hugely extends the number of communication partners
- A pattern of
communication arises, stays for a while and then disappears
InnovationLab
- Innovation has
become a crucial success factor in every business
- Challenges to
innovation
- People still
think is silos wchich are not connected
- "Play" is still questioned. but play is NOT childish
- No time to
think at ideas
- Themeparks are
a unity of space design, content and "experience"
- Think Tanks
are one of the fastest growing tools for science, media and communication
- Innovation
labs are temporary installments which group together people from different
brackgrouds
- It's a physical
blog on speed
Global
Microbranding
- The best media
is word of mouth (wrong)
- If your
product doesn't go to the market and changes the rules, there will be NO word
of mouth
- E.g. Skype,
it's a very subject for people conversations BECAUSE it has changed the rules
- Hugh used his
blog post as the supporting speech slides
- See document: 00html
A journey into
co-creation
- Innovation
competencies are located within R&D, Marketing and creativity
- Corporations
cannot be "closed" anymore, they need to socialize with their
customers
Jean-Fran�ois
Groff
- Life is made
of all the connections you have with people and objects. And this conncetions
brings joy
- VIZTA project
www.vizta.com
Open design
- Virtualization
of working, playing, etc
- The
transactions in digital world are much more cost effective
- There's a
shift from buying from bookstores to buying online
- Ohmy News
-> every citizen is a reporter -> pay what you think it's worth
- Accessibility:
is it only for geeks?
- Role of the
designer in open design
- He's between
the consumer and the artifact
- Virtualization
of everyday is UNAVOIDABLE
- New paradigm:
from designing forms and artifacts to designing rules and parameters for forms
and artifacts to emerge
Corporate blogging (Robert Scoble)
- Reason #1:
google
- Other people
control the conversation. If they don't link to you, you don't exhist
- Blog have
taken the web to everybody, not only to HTML geeks
- Nobody is
going to link a press release
2/06/2006 12:36:00 PM | |